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Answer by Sisso
From docs "**Builtin arrays (native .NET arrays), are extremely fast and efficient but they can not be resized.**" [http://docs.unity3d.com/Documentation/ScriptReference/Array.html][1] Option A. You...
View ArticleAnswer by Steve_O
Here is a copy of my C# script I used and this uses a list to store enemy ships nearby and you can remove the object from the list using UnityEngine; using System.Collections; using...
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